“I believe in the Virtuix team and product. Now is the time to bring the popular Omni gaming experience to the home.” – Mark Cuban, Virtuix investor
Solving the movement problem
Moving around virtual worlds by pushing buttons on a controller feels unnatural, static, and limiting. To experience true virtual reality (“VR”), you need to walk around virtual worlds as you do in real life – using your own feet. That’s why we developed the Omni.
Backed by Mark Cuban and other major investors, the Omni is the first-of-its-kind motion platform that lets players walk and run in 360 degrees inside VR games and other virtual worlds. The Omni’s immersive experience takes VR to the next level. The system was even portrayed in Steven Spielberg’s Ready Player One.
What we’ve achieved so far
Omni Pro, the commercial version of the Omni, and Omni Arena, a multiplayer configuration, have become global entertainment hits. We doubled our revenues last year and have shipped over $10 million worth of product (3,650 systems to 45 countries) to entertainment venues like Dave & Buster’s.
Thanks to the Omni’s popularity at over 500 venues on 5 continents, we’ve built a large and devoted player community (1 million plays... and counting).
Introducing Omni One
Last year, in response to demand from Omni fans, we began developing “Omni One,” a consumer version of the Omni that’s optimized for home use – light, easy to store, and with unmatched freedom of movement (incl. crouching and jumping).
Omni One is a complete entertainment system whose business model includes recurring revenues from monthly subscriptions and game sales. Its online game store sells games developed by Virtuix and top titles licensed from third parties.
The thrill of walking around inside videogames has blown the minds of players at our commercial venues. We plan to take our success in commercial entertainment and scale it into the home. Join our mission to launch Omni One and bring our popular gaming experience to millions of homes around the world.